Name: lwjgl Version: 2.7.1 Release: 3%{?dist} Summary: LightWeight Java Game Library Group: Development/Libraries License: BSD URL: http://lwjgl.org Source0: http://downloads.sourceforge.net/java-game-lib/%{name}-source-%{version}.zip Source1: lwjgl.pom Source2: lwjgl_util.pom # remove the mac osx related stuff Patch0: 001_lwjgl_removeosx.patch # remove pack200 ant invocation (non-free jar) Patch1: 002_lwjgl_removepack200.patch # set compiler flags Patch2: 003_lwjgl_cflags.patch BuildRequires: ant BuildRequires: java-devel BuildRequires: jpackage-utils BuildRequires: jutils jinput BuildRequires: libX11-devel libXxf86vm-devel libXrandr-devel libXcursor-devel BuildRequires: libXt-devel Requires: java Requires: jpackage-utils Requires: jutils Requires: jinput %description The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance cross platform libraries such as OpenGL (Open Graphics Library) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API. LWJGL is not meant to make writing games particularly easy; it is primarily an enabling technology which allows developers to get at resources that are simply otherwise unavailable or poorly implemented on the existing Java platform. We anticipate that the LWJGL will, through evolution and extension, become the foundation for more complete game libraries and "game engines" as they have popularly become known, and hide some of the new evils we have had to expose in the APIs. %package util Summary: Utility classes for %{name} Group: Development/Libraries Requires: jpackage-utils Requires: %{name} = %{version}-%{release} %description util This package provides additional java utility classes for %{name}, including OpenGLU support, various Vector and Matrix classes, MappedObjects, etc. %package javadoc Summary: Javadocs for %{name} Group: Documentation Requires: jpackage-utils BuildArch: noarch %description javadoc This package contains the API documentation for %{name}. %prep %setup -q -c -n %{name} %patch0 -p1 %patch1 -p1 %patch2 -p1 find -name '*.class' -exec rm -f '{}' \; find -name '*.jar' -exec rm -f '{}' \; sed -i 's/@VERSION@/%{version}/' %{SOURCE1} sed -i 's/@VERSION@/%{version}/' %{SOURCE2} %build export CLASSPATH=$(build-classpath jutils):%{_libdir}/jinput/jinput.jar ant ant javadoc %install # jars install -Dp -m 644 libs/%{name}.jar \ ${RPM_BUILD_ROOT}%{_jnidir}/%{name}.jar install -Dp -m 644 libs/%{name}_util.jar \ ${RPM_BUILD_ROOT}%{_jnidir}/%{name}_util.jar # jni install -Dp -m 755 bin/%{name}/lib%{name}*.so \ ${RPM_BUILD_ROOT}%{_libdir}/%{name}/liblwjgl.so pushd ${RPM_BUILD_ROOT}%{_libdir}/%{name} ln -fs %{_jnidir}/%{name}.jar %{name}.jar ln -fs %{_jnidir}/%{name}_util.jar %{name}_util.jar popd # javadoc mkdir -p $RPM_BUILD_ROOT%{_javadocdir}/%{name}/ cp -rp doc/javadoc/* $RPM_BUILD_ROOT%{_javadocdir}/%{name}/ # pom install -d -m 755 $RPM_BUILD_ROOT%{_mavenpomdir} install -pm 644 %{SOURCE1} \ $RPM_BUILD_ROOT%{_mavenpomdir}/JPP-%{name}.pom install -pm 644 %{SOURCE2} \ $RPM_BUILD_ROOT%{_mavenpomdir}/JPP-%{name}_util.pom %add_maven_depmap JPP-%{name}.pom %{name}.jar %add_maven_depmap JPP-%{name}_util.pom %{name}_util.jar %files %{_mavenpomdir}/JPP-%{name}.pom %{_mavendepmapfragdir}/* %dir %{_libdir}/%{name} %{_libdir}/%{name}/%{name}.jar %{_libdir}/%{name}/liblwjgl.so %{_jnidir}/%{name}.jar %files javadoc %{_javadocdir}/%{name} %files util %{_mavenpomdir}/JPP-%{name}_util.pom %{_jnidir}/%{name}_util.jar %{_libdir}/%{name}/%{name}_util.jar %changelog * Sun Apr 29 2012 Guido Grazioli - 2.7.1-3 - Fix Group, Summary and %%description for lwjgl-util * Mon Apr 23 2012 Guido Grazioli - 2.7.1-2 - Fix build on current rawhide * Thu Jul 21 2011 Guido Grazioli - 2.7.1-1 - Initial packaging